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Atlantis
Fury, Frenzy, Flight & Freedom Released: 2009 Players: 2 to 4 players ages 10 and up. Playing Time: 30 minutes.
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Synopsis: You control a faction in beautiful Atlantis, the glorius civilization built upon the sea. No other city rivals its power. None command such riches. Now, the link between the mainland and your beloved home of Atlantis is crumbling! You must race to move your people along the great causeway to the neighboring land before it disappears into the thundering waters below. Picking up artifacts as you move, you must be wary of creating gaps in the land bridge. For as the gaps proliferate and widen, those behind you face a costly - even perilous - journey to safety. So, flee with care and cunning. Be the first to guide your people to their new haven!
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Castle Panic
Released: 2009 Players: 1 to 6 players ages 10 and up. Playing Time: 60 minutes.
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Synopsis: The forest if filled with all sorts of monsters. Goblins, Orcs, and even mighty Trolls lurk in the shadows. The watched and waited as you built your Castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. Can you work with your friends to defend yoru Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer!
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Descent: Journeys in the Dark
Released: 2005 Players: 2 to 5 players ages 13 and up. Playing Time: 120 to 240 minutes.
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Synopsis: Across the land, courageous heroes delve into shadowed dungeons, journey to lost cities, and explore forgotten ruins. In the darkest corners of the world, these heroes confront deadly and terrifying monsters, including Skeletons, Hell Hounds, Giants, Demons, and Dragons. For those few who survive, the rewards are many. Victorious heroes return from the treacherous dungeons with ancient magics, bags of gold, and powerful weapons and artifacts. In Descent: Journeys in the Dark, you play one of these daring adventurers. Armed with mighty weapons and powerful abilities, you venture into the dungeon to battle monsters, escape deadly traps, discover lost treasures, and ultimately, confront and defeat the evil masters that dwell in the hidden places. Can you survive the dark?
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Descent: Sea of Blood
Released: 2009 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
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Synopsis: The distant shores of Torue Albes run red - a new overlord has emerged to lay siege to the free cities of the island kingdom. However, a band of heroes have rediscovered a legendary ship that may be the turning point in the battles to come. Raise th esails, batten down the hatches, and set sail for the Sea of Blood! The Sea of Blood features the return of the popular Advanced Campaign mode first introduced in the Road to Legend expansion. The Advanced Campaign allows a party of heroes to experience a series of adventures as one continuous story, culminating in an epic battle with the overlord himself. Sailing across the lands of Torue Albes, the heroes explore exotic islands, dig up buried treasures, and engage in fierce ship-to-ship battles with the forces of the overlord! They'll man the cannons, steer the ship, and swing across on the ropes to board enemy ships, while deadly Daggertooth Sharks circle in the waters below. The heroes keep the skills and items they acuqire during each adventure, allowing them to face progressively harder challenges and deadlier foes. Howerver, the heroes won't be the only ones increasing in power - the overlord will also gain strength over time, coming ever closer to achieving his own nefarious goals!
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Descent: The Tomb of Ice
Released: 2008 Players: 2 to 5 players ages 12 and up. Playing Time: 120 to 240 minutes.
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Synopsis: An icy doom descends from the north… Far north of Terrinoth, past the Spires of Thunder, lies the icy realm of Isheim. Here, unquiet apparitions of a lost people are the harbingers of an age of frost that threatens to swallow the world. Day by day, this arctic blight encroaches further south. Mighty heroes must enter Isheim's frozen caverns to defeat this supernatural menace before the south is trapped in endless winter. In this glacial underground, treacherous ice chasms crumble underfoot. Ghostly creatures, immune to the touch of sword and axe, haunt derelict ruins. The growls of ferocious beasts - capable of swallowing a man whole - can be heard from the cold blue darkness. The Tomb of Ice is the fourth expansion for the best-selling board game Descent: Journeys in the Dark. Included are more than two dozen new plastic figures representing spectral shades, volcanic lava beetles, petrifying medusas, stealthy wendigos, and gigantic ice wyrms - not to mention six new heroes. Along with new treasures and a new potion type, The Tomb of Ice provides its heroes with the power of Feat cards. No longer will the element of surprise lie with the overlord alone. This product also introduces new features for The Road to Legend campaign games in the form of outdoor terrain and new Dungeon, Rumor, Location, and Incident cards. The path before your heroes is frozen and deadly. Can they survive the Tomb of Ice?
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Descent: The Well of Darkness
Released: 2006 Players: 2 to 5 players ages 12 and up.
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Synopsis: An ancient threat rears its head once more… Deep in the bowels of the world, there lies a chasm that was sealed over a millenium ago. Within it lies a force of evil so great that, whre it to be unleashed, it would plunge the world into a thousand years of darkness. Before you can face that challenge, however, you'll battle your way through dank tunnels, trapped temples, and even volcaneos to prove your worth. You'll face a host of new tricks, traps, and other lethal obstacles over the course of your quest, including scything blades, rolling boulders, and boiling hot lava,>br>Descent: The Well of Darkness includes more than 30 new plastic miniatures, featuring six new heroes, tricky kobolds, bloodsucking ferrox, and unstoppable golems. Heroes will find more skills and treasures at their disposal, including six new relics and a new type of potion. The Overlord, on the other hand, gains the ability to customize his deck before every game, putting in devastating new trap, event, and spawn cards.
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Dice Town
Released: 2009 Players: 2 to 5 players ages 8 and up. Playing Time: 30 to 45 minutes.
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Synopsis: Welcome to Dice Town, the city of luck and prosperity! Here, we admire the brave and love winners; especially those willing to bet their future on a roll of a dice! But you'll find that being clever also pays well, if you know how to adapt and bring your own luck to the table. Opportunities are everywhere in our proud town: gold nuggets are knee deep in the mine, the bank has too many dollars and the mayor is a quick dealer when it comes to handing out Property Claims. Unless you fancy a Sheriff's badge or just want to hang out in the Saloon? In Dice Town, you're the boss, and anything can happen!
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Formula D
Released: 2008 Players: 2 to 10 players ages 8 and up. Playing Time: 60 minutes.
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Synopsis: Formula D transports you into the turbulent world of Formula 1: Don't lose control of the engine in the last bottleneck, master the chicane, stick to your opponent's back wheels, take adavantge of the slipstream and then cooly overtake him… A Formula 1 pilot has to be willing to take risks and be able to plan ahead - at least if you want to get to the very top of the winners' podium. Formula D also means the suspense of illegan racing on the streats of the big cities. Anything goes: customized cars nitro fuel injection, skidding in roudabouts, unfair tricks… The game principles always stay the same, but different cars, rules and circuits come into play. This new edition of Formula D contains material which has not yet been published, including painted cars, dashboards, driver profiles, circuits… And simple playing instructions are enclosed, allowing you to start play immediately. Off you go!
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Galactic Emperor
The Emperor Is Dead. Long Live… You? Released: 2008 Players: 3 to 6 players ages 12 and up. Playing Time: 90 minutes.
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Synopsis: Galactic Emperor is a fast paced empire-building game of exploration and conflict. The last Emperor met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you're one of the Planetary Dukes who wants to fill it. Players discover planets, gain resources, acquire technology, and battle space fleets in a desperate attempt to grind foes into cosmic dust!
Foil an enemy's plans for fusion engines with the saboteur!Send your fleet warping through the Black Hole for a daring surprise attack!Forge a political alliance to topple a rival! Each round, you choose one of seven roles that bestows you with unique special advantages - Explorer, Merchant, Steward, Engineer, Warlord, Regent, and Scientist. Players must adjust on the fly to the ever-changing game flow. Strategic resource management and devious political scheming are critical, but so is a punishing space fleet led by an awe-inspiring Dreadnought! Who will be the next Galactic Emperor?
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Galaxy Trucker
Released: 2008 Players: 2 to 4 players ages 10 and up. Playing Time: 60 minutes.
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Synopsis: In a galaxy far, far away… They need sewer systems, too. Corporation Incorporated builds them, everyone knows their drivers - The brave men and women who fear no danger and would, if the pay was good enough, even fly through hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of metors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? Of course you can. Become a Galaxy Trucker. It's loads of fun.
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Galaxy Trucker: The Big Expansion
Released: 2008 Players: 2 to 5 players ages 12 and up. Playing Time: 60 to 90 minutes. This is an expansion set and requires Galaxy Trucker in order to be played.
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Synopsis: Are you an experienced trucker looking for more challenge and advanced technologies? Are you a player looking for more control and interaction? Are you a fifth wheel that didn't get to play? Or do you just want more fun and destruction? Then this expansion is for you. It consists of several parts that can be used separately or in combination to enhance your flights across the galaxy.
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Last Night on Earth: Survival of the Fittest
Released: 2009 Players: 2 to 6 players ages 12 and up. Playing Time: 60 to 90 minutes.
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Synopsis: The Survival of the Fittest Expansion includes three all new card decks for Last Night on Earth, as well as new game mechanics (such as Barricades and Sewers), and several intense new Scenarios. The Heroic survivors of Woodinvale can now find powerful Unique Items to help them in their struggle as well as the use of Survival Tatics to keep them alive through the night, while the relentless horde of Zombies is more ferocious than ever as they begin wielding a host of gruesome Grave Weapons against the Heroes. These three new card decks (Unique Items, Survival Tactics, and Grave Weapons) can be seamlessly integrated into all existing scenarios. Survival of the Fittest also includes new cards fo rthe main Hero and Zombie Decks as well as four full color sheets of die-cut counters.
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Long Shot
Released: 2009 Players: 3 to 8 players ages 10 and up. Playing Time: 45 to 60 minutes.
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Synopsis: And they're off! Long Shot is YOUR ticket to the track. In this exciting family-friendly horse racing board game, up to 8 players bet, buy horses, and develop strategies as the race unfolds. Long Shot includes over 100 unique cards allowing players to combine startegies and resources for a maximum control of the race. Will you buy a horse or two in the hopes of winning some of the purse, or will you bet it all on the long shot? Whether a novice or a horse racing enthusiast, everyone's a winner in this interactive strategy game where anytime is post time!
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Power Grid: Factory Manager
Released: 2009 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
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Synopsis: After Power Grid taught you the tough competition between energy producers, now you get to know the road traveled by energy consumers. Start to be a Factory Manager and make the important decisions to improve your own factory. Fight against the other competitors for the best factory equipment available in the market to be the best player at the end of the game. Power Grid - Factory Manager is a Business-Buildup Game. You start with a small factory and try to improve it. At the beginning, you may simply focus on increasing the production. Later you are confronted with new challenges: track the ever increasing energy price and cleverly distribute your workers for the best benefit. By being close to the theme, the game is logical and coherent in its main features. A clever new mechanism improves the game by affecting the player order and the actions on the market. But don't say we did not warn you: Because of only 5 turns the game is exciting right from the start. Be careful all the time or your fellow players will mercillessly leave you behind.
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Race for the Galaxy: Rebel vs Imperium
Released: 2009 Players: 2 to 5 players ages 12 and up. Playing Time: 60 minutes.
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Synopsis: As the Imperium crushes outlying systems, Rebel worlds begin to ally, politically and militarily. Meanwhile, the Uplift Code, within the genomes of the Alien Overlords' former servitor races, is being sequenced. Can you build the most prosperous and powerful space empire in a galaxy where border conflicts rage?
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Redneck Life
Released: 2006 Players: 2 to 6 players ages 13 and up. Playing Time: 60 to 120 minutes.
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Synopsis: Step into the world of 'Redneck Life' where a roll of 2 dice determines the grade you complete in school, which sets you up for one of 11 fabulous careers, such as Mullet Salon Operator or Monster Truck Announcer! Journey through Blue Collar Americana using credit to buy vehicles, get married, purchase a home, get divorced, remarried, and raise a passel of young'ens. Through accidents and brawls, players loose teeth during the game. Buy some back if you can… as the player with the most teeth at the end of the game wins.
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Rusn n' Crush
Released: 2009 Players: 3 to 6 players ages 12 and up. Playing Time: 60 minutes.
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Synopsis: When you weld guns and armor onto a race car, you need some real psychos to drive them. But we did it. Why? Because chaos is fun! A race where anything goes and with room for only one on the podium. Break-neck speed and road-rage are not only encouraged, they are required! The only ways to finish Rusn n' Crush are as the winner, or as one of many losers. The first driver across the finish line wins, the rest clearly haven't got what it takes to be on the Rush n' Crush track. Though before its over some may definitely be left on the track. What about you, hot-shot? Are you a Rush n' Crush racer or a loser with a soap box pedal car?
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San Francisco Cable Car
Includes Cable-Car-Company expansion Released: 2009 Players: 2 to 6 players ages 8 and up. Playing Time: 45 to 60 minutes.
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Synopsis: All players build their own cable car company and try to expand their network. Who will finally be the owner of the most sucessful cable car company?
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Space Alert
Released: 2008 Players: 1 to 5 players ages 12 and up. Playing Time: 30 minutes.
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Synopsis: Space Alert is a team survival game. Players take on the role of a crew of space explorers sent out through hyperspace to survey a dangerous sector of the Galaxy. The pace of the game is set by 10-minute soundtracks on included CDs (or by scenario cards, if you don't have a CD player). During these 10 minutes, the crew must defend the ship while it scans the enemy sector. If they succeed, the ship brings back valuable data. If they fail… it is time to train a new crew. Players do not compete against each other. Instead, they work together against the challenge presented by the game. The difficulty of this challenge can be chosen by the players themselves. Completing the most difficult missions requires close teamwork.
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Space Hulk
Released: 2009 Players: 2 to 2 players ages 12 and up. Playing Time: 90 minutes.
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Synopsis: Man Versus Alien In Desperate Battle From the depths of space, an incredibly ancient vessel drifts slowly towards the Imperium of Mankind. On board this Space Hulk are untold thousands of ferocious alien creatures known as Genestealers. The mighty Space Marines are the only thing that stands between humanity and this hideous threat. These brave warriors must enter the tomb-like Space Hulk and defeat the alien menace that lies within. Space Hulk is a game for two players based on the battles fought between the Space Marines and the alien Genestealers. One player commands the Space Marines as they attempt deadly missions in the darkened corridors and rooms of the ancient Space Hulk, and the other commands the horde of Genestealers opposing them. Space Hulk is easy to learn but hard to master, and will provide countless hours of fast and furious action as you play through the twelve missions that are included with the game.
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The Tower of Mystery
Released: 2009 Players: 2 to 8 players ages 8 and up. Playing Time: 60 to 240 minutes.
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Synopsis: The Tower of Mystery! An exciting game of surprises and mystery for everyone from 8 to 108! Players start in the Garden outside the tower, then travel around the 7 levels of the mysterious tower, visiting four turrets, travelling secret passages, and drawing and playing cards that can change the game for everyone in an instant! The first player to visit all four turrets in the tower, collect certain special Mystery Cards, and returns to the Garden, wins the game! While there is a definite startegy to the game, the game is extremely unpredictable and almost anything can happen at any time!
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World Without End
England in the early and middle 14th Century Released: 2009 Players: 2 to 4 players ages 12 and up. Playing Time: 90 to 120 minutes.
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Synopsis: Journey to Kingsbridge, England, where 200 years ago Prior Phillip oversaw the building of the cathedral renowned as "The Pillars of the Earth". Now farmers, wool dealers, and builders seek wealth and prestige amidst a rivalry between the priory and merchants. As the plague reaches town, nothing remains as it once was. World Without End is based on Ken Follett's best-selling novel. Strive to navigate turbulent events, ensuring and balancing your food supply, income, and prestige. Piety and loyalty remain vital, for you must cater to the upper classes. And precious medical knowledge is your greatest weapon against the Black Death. So, gather your power and spirit and rise aboe your rivals into legend!
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Zombie Dice
Released: 2010 Players: 2 players ages 6 and up.
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